Each one of these mechanics are pretty complex systems themselves, for example how you lay out your power generators influences their output in somewhat logical ways, so you can slap down 8 generators in a block and get some power, but if you lay them out a certain way you can get twice or even three times as much.Įxploring the universe is actually pretty fun. There's so many factors that come into play when you design a ship, power, shield, thrust, warp drives, cargo storage, scanners, cloaking, radar jamming, many different weapons types and configurations, even the dimensions of the ship and weight of blocks matter. The complexity of the game comes mostly from the ship building mechanics. There's also the option to go in search of pirates to battle, they drop a nice pile of stuff if you manage to kill one, but the starting items aren't really good enough to go for them right away. They start you off with a few salvaging modules which you can use to mine ore off asteroids. Once you build a ship you can go out in search of resources which you can bring back to the store and sell. A lot of the game is complex and requires a bit of time to familiarize yourself.īasically, you start out floating in space next to a shop with a few supplies to build your first ship. It's similar to Space Engineers, but Starmade is free, and although I haven't played Space Engineers, it seems like Starmade is more my game, like how I prefer Elite Dangerous over a game like Star Citizen, they're both similar in concept, but ED and StarCitizen have the type of vision I look for in games.ĭisclaimer: If you dislike tinkering and figuring out things on your own(or googling them after failing to) then I wouldn't suggest playing Starmade. It's kind of a cross between Elite Dangerous, Kerbal Space Program, and Minecraft. If anyone has their own ideas for the AI modules, i'll add them! (also, i have NEVER done computer coding before in my LIFE, so i have NOOOO idea how hard this'll be to code.Starmade is a minecraft style (block world) sandbox space game. :formation_alpha: and then the AI's selected for "formation_alpha" will get into that formation and attack the baddie that the leader is going after. Maybe a screen in the AI menu where you can select the ships you want in a pattern and name that formation, then using the chat menu type something like, E.G. also, better spotting of impactable things, like stations or flying through the holes of a space station, they rotate to get through gaps they can fly through and go around those they can't.
![starmade undock starmade undock](https://i.imgur.com/m2i6IxE.png)
Or maybe, if attached to a DOCKING module (green, NOT red) they automatically undock and go after any baddies that have entered the AI's range. Good idea, bad idea? How about choosing them to escort certain ships? Now, why not give the AI's a little more.battle prowess? is that what i'm looking for? like, placing two or more AI ships as Wingmen and Leaders of a squadron or something. I know that those of us who use the AI's quite often are looking for the ability to Patrol the sector(s?) and follow your main ship right? yes? good. Ok, as the title says, suggestions for the Bobby AI Module.